![]() ![]() Raiden has enough moves and combos to take on any enemy, no matter the size, even if he needs to leap a couple stories to do so. Presented in an expansive variety of third person views, the path to each boss is full of enemies of many sizes with some platforming areas in between. It follows the classic linear action game structure where there’s a boss to look forward to at the end of each chapter. These missions make up the basic game flow of Revengeance. Many of his targets happen to be just as skilled as him, agents who work for PMCs that support terrorists. He continues to be a self-proclaimed agent of justice and he carries out assignments as an operative for a private military company. This is the first opportunity to see Raiden outside of Solid Snake’s shadow. Not having Solid Snake around does feel odd, but there is also a “clean slate” quality to Revengeance. It is intriguing to experience a Metal Gear storyline that takes place after the events of Metal Gear Solid 4, especially considering the feeling of finality in that previous installment. ![]() The game mostly succeeds in pulling this off, even if this isn’t Platinum Games at their best. With Metal Gear Rising: Revengeance you can finally play the same freakishly skilled character that you could only watch in the cutscenes of Metal Gear Solid 4. To help the studio reach this goal, they wisely placed Raiden in the hands of Platinum Games, a company that knows a lot about cybernetic martial arts. Kojima Productions has spent the better part of a decade turning the once-effeminate Raiden into a testosterone-infused badass. ![]()
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